/*
	File:		TankBot.h
	Author:		Ben Feldmann
	Purpose:	Class to manage game TankBot enemies
*/

#pragma once

#include "Enemy.h"

class TankBot : public Enemy 
{
public:
	TankBot();

	~TankBot();

	void Update(float elapsed);

	void Render();

	//bool CheckCollision(IEntity* base);

	void Attack();

	void SpecialAttack();
};
